Radeon™ Software Adrenalin 2020 Edition 21.3.1 Release-显卡

可以抱的萝卜 1月前 24

Support For
  • AMD Radeon™ RX 6700 Graphics
  • DOOM Eternal™: The Ancient Gods - Part Two
  • Radeon BoostGD-158
    • Now supports DirectX®12 with Variable Rate Shading for select titles.
  • Radeon Anti-LagGD-157
    • Now supports DirectX®12.
  • Performance Tuning Stress TestGD-106
    • A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles.

Added Vulkan® Support
  • VK_KHR_synchronization2
    • This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range. Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. Additionally, Layout transitions have been simplified by providing generic layouts, which are contextually applied based on the image format. Events are made more efficient as well as they include memory dependency information when they are set on the device. Furthermore, Queue submission has also been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group and VK_KHR_timeline_semaphore. This adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations.
  • VK_EXT_4444_formats
    • This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats for compatibility with other graphics APIs to help with porting without having to resort to swizzling.
  • VK_EXT_conditional_rendering
    • This extension allows conditional draws, compute dispatches or clears based on a value in command buffer memory. These commands could be discarded without the application’s intervention if the condition is not met, which may result in reduced latency.
  • VK_KHR_sampler_ycbcr_conversion
    • This extension provides the ability to perform color space conversions during texture sampling operations for the Y′CBCR color space, which is mainly used for processing inputs from video decoders and cameras. It also adds a selection of multi-planar formats, image aspect plane, and the ability to bind memory to the planes of an image collectively or separately.

Fixed Issues
  • Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle.
  • A system hang or crash may be experienced when upgrading Radeon Software while an Oculus™ VR headset is connected to your system on Radeon GCN graphics products.
  • Minecraft™ DXR may exhibit corrupted or missing textures when ray tracing is enabled on Radeon RX 6000 series graphics products.
  • An application crash may occur in Call of Duty™: Modern Warfare when ray tracing is enabled on Radeon RX 6000 series graphics products.
  • Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen™.
  • A black screen may occur when enabling and disabling Enhanced Sync while vsync is enabled in some Vulkan® API games.
  • A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan® API games when Enhanced Sync is enabled.
  • Bethesda™ launcher may experience an application crash on startup when launching some games.
  • Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset.
  • Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set.
  • Disabling HDCP support and performing a factory reset and/or system restart may sometimes trigger a system crash or hang on boot.
  • Epic Games™ social overlay or launcher may exhibit color corruption.
  • Xuan-Yuan Sword VII™ may experience an application crash with DirectX®12 ray tracing enabled on Radeon RX 6000 series graphics.
  • Color corruption may be experienced in Cyberpunk 2077™ when Radeon Boost is enabled.
  • Display flicker or corruption may occur on high refresh rate/resolution multi-monitor system configurations on Radeon RX Vega series graphics.
  • Audio loss or cutout may intermittently occur on some TV displays when Windows® audio is set to use 5.1 or 7.1 speaker configurations.
Known Issues
  • The start and cancel buttons in the performance tuning stress test may disappear when Radeon Software is resized to be small.
  • On a limited number of displays, the preferred desktop resolution in Windows® may change when the display is power cycled.
  • Enabling vsync in Rocket League and setting the game to use borderless fullscreen may cause stuttering or ghosting.
  • Radeon RX 400 and 500 series graphics products may experience a TDR during extended periods of video playback.
  • Brightness flickering may intermittently occur in some games or applications when Radeon™ FreeSync is enabled, and the game is set to use borderless fullscreen.
  • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.

Download link:https://drivers.amd.com/drivers/ ... n10-64bit-mar18.exe
最新回复 (7)
  • 楼主 可以抱的萝卜 1月前
    引用 2

  • sevastian 1月前
    引用 3
    AMD Radeon™ RX 6700显卡
    DOOM Eternal™: 远古之神--第二部分
    Radeon BoostGD-158
    Radeon Anti-LagGD-157
    该扩展修改了原有的核心同步API,以简化接口并提高这些API的可用性。它还增加了新的流水线阶段和访问标志类型,扩展到64位范围。现在,流水线阶段和访问标志在内存屏障结构中一起指定,使得两者之间的联系更加明显。此外,通过提供通用布局,简化了布局转换,这些布局是基于图像格式的上下文应用。事件也变得更加高效,因为它们在设备上设置时包含了内存依赖信息。此外,队列提交也被改变为将命令缓冲区和semaphores包裹在可扩展结构中,其中包含了Vulkan 1.1、VK_KHR_device_group和VK_KHR_timeline_semaphore的变化。这就为信号操作增加了一个流水线阶段,镜像了现有的等待操作的流水线阶段规范。
    在Radeon GCN显卡产品上升级Radeon软件时,当Oculus™ VR头显连接到您的系统时,可能会出现系统挂起或崩溃。
    在Radeon RX 6000系列显卡产品上启用光线追踪时,Minecraft™ DXR可能会出现纹理损坏或丢失的情况。
    在Call of Duty™.Modern Warfare中,当光线追踪在Radeon RX 6000系列图形产品上启用时,可能会出现应用程序崩溃。现代战争》中,在Radeon RX 6000系列显卡产品上启用光线追踪时,可能会出现应用程序崩溃。
    在《星际公民™》中,Radeon RX 6800系列显卡产品无法正确渲染灯光。
    在某些 Vulkan® API 游戏中,当启用 vsync 时,启用和禁用 Enhanced Sync 时可能会出现黑屏。
    在某些Vulkan® API游戏的混合图形系统上,当Enhanced Sync被启用时,可能会出现黑屏或系统挂起。
    当启动某些游戏时,Bethesda™ launcher可能会在启动时遇到应用程序崩溃。
    用户在首次启动时或设置出厂重置后,可能无法在Radeon Software Streaming选项卡中创建新场景。
    Epic Games™社交覆盖或启动器可能会出现颜色损坏。
    在Radeon RX 6000系列显卡上启用DirectX®12光线追踪时,《轩辕剑VII™》可能会出现应用程序崩溃。
    启用Radeon Boost时,《赛博朋克2077™》可能会出现色彩损坏。
    在Radeon RX Vega系列显卡的高刷新率/分辨率多显示器系统配置上,可能会出现显示闪烁或损坏。
    Radeon RX 400和500系列显卡产品在长时间播放视频时可能会出现TDR。
    当启用Radeon™ FreeSync且游戏设置为使用无边框全屏时,某些游戏或应用程序可能会间歇性地出现亮度闪烁。
    在某些游戏和系统配置上启用Enhanced Sync时,可能会导致出现黑屏。任何用户在启用Enhanced Sync后可能会遇到问题,请禁用它作为临时的变通方法。
  • playclan 1月前
    引用 4
  • acafeiqq 1月前
    引用 5
  • from2002 1月前
    引用 6
  • cst4you 1月前
    引用 7
    sevastian 发表于 2021-3-18 21:10
    草, 这机器学习的翻译好顺
  • 毛茸茸 1月前
    引用 8
  • 游客